Hu, Y., & Freeman, G. (2025). Understanding Social VR Streamers’ Unique Challenges in Managing Cross-Reality Social Interactions Through Multi- dimensional VR Interfaces. In Proceedings of the 2025 ACM Designing Interactive Systems Conference (DIS '25). Acceptance rate: 24%. [PDF]
Hu, Y., Freeman, G., & Panchanadikar, R. (2025). “Grab the Chat and Stick It to My Wall”: Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR. The 2025 ACM Conference on Human Factors in Computing Systems (CHI'25). Acceptance rate: 23% [PDF]
Panchanadikar, R., & Freeman, G. (2024). “I’m a Solo Developer but AI is My New Ill-Informed Co-Worker”: Envisioning and Designing Generative AI to Support Indie Game Development. In Proceedings of the ACM on Human Computer Interaction (PACM HCI), 8, CHI PLAY, Article 317, (October 2024), 26 pages. [PDF] [Best Paper Honorable Mention Award: Top 5%]
Panchanadikar, R., Freeman, G., Li, L.#, Schulenberg, K.#, & Hu, Y. (2024). “A New Golden Era” or “Slap Comps”: How Non- Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’24), ACM, New York, NY, USA, 7 pages. Acceptance rate: 33%. [#: Equal contributions] [PDF]